Trail

Creates motion trail echoes that persist and fade over time. Adjust decay rate, scale factor, and choose whether trails render in front or behind the source. Works best with animated shapes.
input
Input figure to apply trail effect
figure
scale
Scale factor for each trail echo (100% = no scaling)
number
decay
Trail decay rate (0-100%)
number
origin
Custom trail emanation point (overrides worldCenter when connected)
point
front
Render trail in front of input
boolean
worldCenter
Trail from world center (0,0) or shape/group center
boolean
Example Projects
There are many example projects using the Trail node, but here's a couple you can check out now.
Disciple Breeder
This is a great example of how the front and worldCenter properties can impact the visual. Feel free to tweak any of those 2 Trail nodes. Turning off the worldCenter creates a camera-tracking effect, while turning it on produces a more centered/flying-through/tunnel motion.
Rookie Crosshair That's the example project we've used on welcome page and UI overview. Have you seen it running in real-time yet? Couple of Trail nodes are used to create the tunnel and the flames.
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