train-trackTrail

Creates motion trail echoes that persist and fade over time. Adjust decay rate, scale factor, and choose whether trails render in front or behind the source. Works best with animated shapes.

Property name
Description
Compatible datatype

input

Input figure to apply trail effect

figure

scale

Scale factor for each trail echo (100% = no scaling)

number

decay

Trail decay rate (0-100%)

number

origin

Custom trail emanation point (overrides worldCenter when connected)

point

front

Render trail in front of input

boolean

worldCenter

Trail from world center (0,0) or shape/group center

boolean

Example Projects

There are many example projects using the Trail node, but here's a couple you can check out now.

Disciple Breederarrow-up-right This is a great example of how the front and worldCenter properties can impact the visual. Feel free to tweak any of those 2 Trail nodes. Turning off the worldCenter creates a camera-tracking effect, while turning it on produces a more centered/flying-through/tunnel motion.

Rookie Crosshairarrow-up-right That's the example project we've used on welcome page and UI overview. Have you seen it running in real-time yet? Couple of Trail nodes are used to create the tunnel and the flames.

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