For the complete documentation index, see llms.txt. This page is also available as Markdown.

UI Overview

Toolbars

Project Toolbar

This is where you access the main menu, view and edit the project name, check the FPS, stop, or play the rendering, reorder layers and share your project.

Click it to bring up the start-up dashboard.

Main menu: Brings up the main menu, which includes various options like saving projects, app settings, etc.

Play or pause the rendering.

Brings up the Layers modal for the current project. The superscript denotes the number of layers.

Use the Share button to copy a link directly to your project, in the editor or a link to a presentation view or embed a real-time rendering of the project on a webpage.

FPS read-out. Click the FPS to bring up a detailed overview of the current performance, or change the target FPS.

Quick Access Toolbar

You'll find the Quick Access toolbar on the right side. Use it to access this documentation, export your project as video, setup MIDI and audio, and to log in or sign up with a new account.

Once you're logged in, click your username to access your saved projects or your account settings. Learn more on Saving Your Work.

Quick access to this documentation

Export the rendering to a movie file. Alternatively, hover the Rendering view and click on the Record button.

MIDI Settings: Click to configure MIDI devices and controllers. The button automatically appears when MIDI devices are detected or become available and remains hidden if there are no available MIDI devices. Read more about how to setup MIDI on our How to MIDI sync guide.

Audio Settings: Click to configure audio input devices and view the frequency analyser of the incoming audio signal. The button is grayed out when no audio device is active. Learn more on how to sync your visuals with audio, on our How to Audio sync guide.

Render View

The Render View is where your final visuals appear. Hover to reveal controls for adjusting the resolution, recording video, taking screenshots, opening an external display, or entering fullscreen. Drag the window to move it, or drag its top-left corner to resize it.

The Render View only appears when there's something to render — for example, after adding a shape node like Circle or Square to the Editor.

The Assets pane

The Assets pane on the left gives you a place to import and manage the media used in your projects.

You can drag and drop supported image, video and audio files into the pane, or select them to import. Imported assets are stored locally in your browser and are never uploaded to Nodalin’s servers.

Click the ... button to view your asset storage, including the number of imported assets and storage usage. You can also clean up unused assets from there.

Drag an asset from the Assets pane onto the editor canvas to create the corresponding node. Images create Image nodes, videos create Video nodes, and audio files create Audio nodes.

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Image, Video, and Audio nodes can reference any of your imported assets. This makes it easy to switch between different media without changing your node graph or creating additional nodes. See the respective node reference sections for more details on working with assets.

Editor Area

The rest of the screen is the Editor, where you build your graph by adding and connecting nodes. In the next chapter, we’ll cover everything you need to know about the Editor in detail.

Feedback Button

Located in the bottom-left corner of the Editor. Click to provide feedback, report issues, or suggest improvements.

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