Conventions
Nodalin follows a handful of simple conventions that keep the graph predictable, intuitive, and easy to reason about. Understanding these basics will make it easier to read the Node Reference, connect values correctly, and understand how nodes behave when you start building projects.
Coordinate System
Nodalin uses a standard Cartesian coordinate system.
If a renderable element is positioned at (0, 0), it appears in the center of the Render view.
Positive X → right
Negative X → left
Positive Y → up
Negative Y → down
This is the opposite of some 2D systems where Y increases downward, but it makes spatial reasoning more intuitive in Nodalin.
Origin Point
Every renderable element has a local origin point located at its center. All transformations — translation, rotation, and scaling — happen relative to this origin.
Types of Data
Throughout the Node Reference you'll notice that
All nodes output a value of a certain type of data
Each node property has a compatible type of data.
These data types describe what kind of information a node outputs and a property can receive — for example, a number, a color, a point in space, or a piece of text. Matching types ensures valid connections and predictable behavior.
Nodalin works with a small set of custom data types:
Boolean - True or false
Figure - Everything that makes a shape: type, coordinates, rotation, color, and more
Text - A series of characters, symbols and numbers
Color - An HLS value - Hue, Luminosity, Saturation
Number - Integers and floating-point numbers
Point - A set of coordinates and rotation
These form the backbone of how information flows through the graph.
Units
Pixels vs Normalized Values
Nodalin uses pixel values instead of normalized ranges (0–1 or –1 to 1). This is intentional:
Pixels are familiar and beginner-friendly
No conversions are required
All nodes operate in the same space
Animation and layout remain intuitive
Rotation
Rotation is expressed in degrees, not radians. This keeps values readable:
0° → no rotation
90° → quarter turn
180° → flipped
360° → full rotation
Time
Nodalin currently measures duration in frames (pre-beta). In the near future, this may switch to seconds to maintain consistent animations during FPS changes.
Composition & Output chains
Nodalin doesn’t require an output node to draw something on screen. From the very beginning, this was a deliberate design choice: if a node can render, it renders immediately. Drop a Square node onto the graph and—done—a white square appears in the Render View.
When you start connecting effects or additional shape nodes to that square, you’re creating an output chain. Output chains are marked with an accent color in the graph.
Now for the composition part: if you add another shape node—for example, a circle—it also renders instantly, blended on top of the existing visual. Extending that circle with effects or other shapes forms a second output chain. Nodalin automatically handles how these chains blend together and in what order they appear.

A single shape node can also branch: it might render as a shape and simultaneously act as an instancing source for other shapes. Each branch becomes its own output chain, and Nodalin manages them all without any special setup on your part.

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