bring-forwardBlend

Controls the blend mode and opacity of shapes or effect chains. Choose from multiple blend modes — including normal, multiply, screen, add, and overlay — and adjust transparency with the opacity slider.

Blend modes are applied per chain as a layer, meaning the node doesn’t require two separate inputs. Instead, it blends each shape relative to what’s behind it, creating unique visual “lensing” effects.

Property name
Description
Compatible datatype

input

Input figure to apply blend mode

figure

opacity

Opacity of the figure (0-100)

number

blendMode

Blend mode, use a text node to change the blend mode (normal, multiply, screen, overlay, difference) or right click to select from a list

text

What is Lensing?

Because the Blend node treats whatever is already rendered behind a shape as its “background,” it creates an interesting side effect: any effects you place after the Blend node (Chromatic, Bloom, Trail, etc.) are applied not only to the shape, but also to that background through the shape.

This makes the blended shape behave like a miniature lens.

Where it overlaps other shapes, you’ll see the background get distorted, glowed, or trailed inside the front shape’s silhouette — even if the background shape itself has no effects at all.

It’s a unique behavior in Nodalin’s rendering pipeline and a fun technique to experiment with when building layered visuals.

Example Projects

Blending Modes Demoarrow-up-right

Blending Modes pt 2arrow-up-right

Blending Lensingarrow-up-right

Coanta Washoutarrow-up-right

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