> For the complete documentation index, see [llms.txt](https://codalin.gitbook.io/nodalin-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://codalin.gitbook.io/nodalin-docs/nodes-reference/effects/blur.md).

# Blur

<table data-header-hidden><thead><tr><th width="141.6597900390625"></th><th></th></tr></thead><tbody><tr><td><div><figure><img src="https://937151318-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F44MuVIHBk5o5yfcGn64w%2Fuploads%2FbAuEbBphgQrPKbfjUK67%2Fimage.png?alt=media&amp;token=e39f5798-301e-4970-b84e-9c243d619e9d" alt="" width="76"><figcaption></figcaption></figure></div></td><td>Applies Gaussian blur to shapes or effect chains. Control overall blur radius or apply horizontal and vertical blur independently using the u and v properties.</td></tr></tbody></table>

<table><thead><tr><th width="154.75390625">Property name</th><th>Description</th><th>Compatible datatype</th></tr></thead><tbody><tr><td>input</td><td>Input figure to blur</td><td>figure</td></tr><tr><td>radius</td><td>Blur radius</td><td>number</td></tr><tr><td>u</td><td>Horizontal blur radius</td><td>number</td></tr><tr><td>v</td><td>Vertical blur radius</td><td>number</td></tr></tbody></table>

{% hint style="info" %}
Despite its obvious use — making things blurry — the Blur node is surprisingly versatile. It pairs beautifully with Trail nodes to soften motion streaks, works great with Blend to create glows and halos, and can help stabilize chaotic feedback loops. You can also use the u and v properties to stretch shapes horizontally or vertically for a subtle 2.5D look. These are just a few ideas to get you started.
{% endhint %}
