> For the complete documentation index, see [llms.txt](https://codalin.gitbook.io/nodalin-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://codalin.gitbook.io/nodalin-docs/nodes-reference/effects/retro.md).

# Retro

<table data-header-hidden><thead><tr><th width="141.6597900390625"></th><th></th></tr></thead><tbody><tr><td><div><figure><img src="https://937151318-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F44MuVIHBk5o5yfcGn64w%2Fuploads%2FMnYCAnjnkTZcEZlOQVvV%2Fimage.png?alt=media&amp;token=46db14de-2f26-4bea-8301-9b76e909e501" alt="" width="76"><figcaption></figcaption></figure></div></td><td>Ordered Bayer dithering with retro palette modes. Pixelate, add chromatic aberration, color bleed, or sub-pixel rendering. Choose from Full Color, Grayscale, CGA, EGA, Spectrum, and Game Boy palettes.</td></tr></tbody></table>

<table><thead><tr><th width="155.21484375">Property name</th><th width="405.046875">Description</th><th>Compatible datatype</th></tr></thead><tbody><tr><td>input</td><td>Input figure to apply the retro effect</td><td>figure</td></tr><tr><td>tintColor</td><td>Tint color (applied to Grayscale and Full Color palettes)</td><td>color</td></tr><tr><td>dither</td><td>Dithering intensity (0 = off, 1 = full)</td><td>number</td></tr><tr><td>detail</td><td>Dither matrix detail level</td><td>number</td></tr><tr><td>pixelate</td><td>Pixel block size; higher values produce a coarser look</td><td>number</td></tr><tr><td>palette</td><td>Color palette: Full Color, Grayscale, CGA Mode 1, CGA Mode 2, EGA, Spectrum, Game Boy</td><td>text</td></tr><tr><td>aberration</td><td>Enable chromatic aberration</td><td>boolean</td></tr><tr><td>colorBleed</td><td>Enable color bleed</td><td>boolean</td></tr><tr><td>subPixels</td><td>Enable sub-pixel rendering</td><td>boolean</td></tr></tbody></table>
