> For the complete documentation index, see [llms.txt](https://codalin.gitbook.io/nodalin-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://codalin.gitbook.io/nodalin-docs/nodes-reference/effects/isf-effect-parser.md).

# ISF Effect Parser

<table data-header-hidden><thead><tr><th width="141.6597900390625"></th><th></th></tr></thead><tbody><tr><td><div><figure><img src="https://937151318-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F44MuVIHBk5o5yfcGn64w%2Fuploads%2FZMOwtqtvWrSNo4TMmD6B%2Fimage.png?alt=media&amp;token=32f916a1-5932-40ea-99d2-729f035bf0f3" alt="" width="76"><figcaption></figcaption></figure></div></td><td>Generic ISF effect processor that can load and apply any ISF effect shader to input shapes. ISF shader inputs automatically become node properties for real-time control. </td></tr></tbody></table>

<table><thead><tr><th width="154.875">Property name</th><th width="404.94140625">Description</th><th>Compatible datatype</th></tr></thead><tbody><tr><td>input</td><td>Input figure to apply ISF effect</td><td>figure</td></tr><tr><td>code</td><td>ISF code</td><td>text</td></tr></tbody></table>

The ISF inputs are defined as part of the `code` and will automatically become node properties, available to connect with and via the [context menu](/nodalin-docs/quick-guide/properties-menu.md) for manual adjusting.

{% hint style="success" %}
**Disclaimer**: The Interactive Shader Format (ISF) was developed by VIDVOX and is open source under the MIT License. For more information, visit: <https://github.com/Vidvox/ISF>
{% endhint %}
